AoeStats
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Arena

508067907Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 53m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khmer · France
1093
+13
🇩🇪 Poles · Germany
978
+18
🇩🇪 Lithuanians · Germany
954
+20
🇦🇷 Teutons · Argentina
1073
-27
🇦🇷 Inca · Argentina
1046
-18
🇨🇱 Spanish · Chile
954
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,435 11:24 19:43 31:39 ⛏ Fast Castle
37 1,968 11:04 17:17 36:36 ⛏ Fast Castle
36 1,947 11:53 15:54 35:07 ⛏ Fast Castle
34 1,813 11:54 18:25 32:55 ⛏ Fast Castle
23 1,249 12:09 16:11 30:40 ⛏ Fast Castle
14 755 13:34 21:54 — ⚔ FC into Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
37,105 14,880 20,470 8,300 80,755 100,029
31,100 14,835 18,225 4,100 68,260 79,086
24,255 21,910 14,065 1,400 61,630 70,510
26,050 12,905 17,920 1,050 57,925 62,678
23,145 19,575 8,970 880 52,570 61,693
13,190 14,790 1,605 690 30,275 47,889
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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