AoeStats
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Black Forest

509355654Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 12m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇻 Turks · Latvia
837
+8
🇧🇿 Khmer · Belize
671
+15
🇦🇷 Lithuanians · Argentina
631
+16
🇭🇰 Persians · Hong Kong SAR China
488
+23
🇯🇵 Persians · Japan
671
-17
🇮🇹 Japanese · Italy
664
-16
🇨🇳 Bohemians · China
626
-15
🇮🇹 Vietnamese · Italy
603
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 386 — — —
19 251 8:46 — —
15 195 — — —
13 165 11:32 — —
13 171 — — —
12 152 — — —
12 159 — — —
10 123 12:50 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,000 1,165 50 180 3,395 3,827
1,900 800 0 0 2,700 3,264
2,250 447 0 0 2,697 3,100
1,750 563 0 0 2,313 3,091
1,450 581 0 0 2,031 2,386
1,450 433 0 5 1,888 3,051
1,050 750 0 0 1,800 2,816
1,000 602 50 0 1,652 2,661
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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