AoeStats
← Juankhan

Arabia

510326604Analyzed
1v1 RM · 17h ago on Sep 30, 2026· 57m 18s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Celts · India
1161
+16
🇨🇱 Italians · Chile
1159
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 3,072 9:00 21:33 34:05 ⚔ Scout Rush
43 2,487 9:32 20:31 34:05 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
36,665 28,750 8,415 2,900 76,730 89,924
34,255 20,082 15,550 3,800 73,687 77,099
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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