AoeStats
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MegaRandom

509511399Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 58m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
791
+14
🇮🇳 Tupi · India
785
+14
🇵🇪 Khmer · Peru
769
+14
🇨🇴 Aztecs · Colombia
769
-15
🇨🇴 Cumans · Colombia
728
-14
🇨🇴 Jurchens · Colombia
721
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 2,133 12:05 27:30 37:37 ⚔ Scout Rush
30 1,783 10:45 19:54 42:27 ⚔ Scout Rush
29 1,680 12:48 18:28 — ⛏ Fish Boom FC into Galleys
21 1,208 10:24 26:21 — ⛏ Fast Castle
17 997 12:28 18:48 38:18 ⛏ Fish Boom FC
16 924 11:43 20:26 32:47 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
28,065 16,970 12,455 1,700 59,190 71,925
18,370 12,590 7,850 3,650 42,460 56,541
15,450 13,055 11,995 1,520 42,020 50,282
14,235 10,015 14,370 2,150 40,770 50,855
12,945 16,975 7,785 2,850 40,555 40,539
17,715 12,810 6,975 1,100 38,600 51,149
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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