AoeStats
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Nomad

508746532Analyzed
2v2 RM · 7d ago on Sep 23, 2026· 33m 58s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1245
+13
🇩🇪 Gurjaras · Germany
1190
+15
🇨🇴 Spanish · Colombia
1181
-14
🇨🇴 Persians · Colombia
1170
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,274 12:52 19:01 — ⛏ Fish Boom FC
38 1,282 12:50 19:17 33:21 ⚔ Fish Boom into Archers
31 1,063 13:09 17:09 — ⛏ Fish Boom FC
20 678 13:20 18:27 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,785 8,720 3,155 400 21,060 22,525
9,060 6,505 2,295 1,500 19,360 21,008
8,470 6,670 3,160 975 19,275 20,682
6,025 6,506 1,425 1,600 15,556 16,832
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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