AoeStats
← Jokerball

Hideout

507021181Analyzed
1v1 RM · 14d ago on Sep 16, 2026· 18m 30s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khmer · Spain
1257
+17
🇩🇪 Celts · Germany
1269
-17
HeyJoe 12 units ordered
Battle Elephant4
Scorpion4
Battering Ram3
Scout Cavalry1
First military 13:36 — Battle Elephant
Jokerball 5 units ordered
Monk3
Spearman2
First military 14:43 — Spearman

Counter units

Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
HeyJoe’s army and what beats it
Battle Elephant ×4 trained
beaten bySpearman +30Camel Rider +9Scorpion +7
Scorpion ×4 trained
beaten byBombard Cannon +20Mangonel +12Eagle Scout +3
Battering Ram ×3 trained
beaten byBombard Cannon +20Mangonel +12Eagle Scout +3
Jokerball’s army and what beats it
Monk ×3 trained
beaten byEagle Scout +8Scout Cavalry +6
Spearman ×2 trained
beaten byHand Cannoneer +11Skirmisher +3Archer +3
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