AoeStats
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Arena

504995925Analyzed
2v2 RM · 24d ago on Sep 7, 2026· 23m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1879
+3
🇮🇹 Chinese · Italy
1836
+4
🇩🇪 Bengalis · Germany
1503
-4
🇩🇪 Magyars · Germany
1484
-3
Player eAPM Actions Feudal Castle Imperial Opening
62 1,451 10:27 14:04 — ⛏ Fast Castle
40 929 11:00 14:54 — ⛏ Fast Castle
37 878 9:03 14:37 — ⛏ Fast Castle
35 810 8:28 14:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,240 4,145 1,440 810 11,635 11,882
4,800 4,455 835 905 10,995 11,592
3,625 3,406 1,590 650 9,271 10,007
3,775 3,130 795 650 8,350 8,985
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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