AoeStats
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Nomad

504835443Analyzed
2v2 RM · 24d ago on Sep 6, 2026· 39m 19s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1488
+15
🇩🇪 Dravidians · Germany
1468
+16
🇲🇽 Persians · Mexico
1535
-19
🇲🇽 Japanese · Mexico
1387
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 1,360 13:18 19:34 — ⛏ Fish Boom FC
34 1,342 12:57 16:58 — ⛏ Fish Boom FC
29 1,126 13:21 21:39 — ⛏ Fish Boom into Fire Galleys
27 1,049 11:30 16:57 35:34 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,910 10,463 7,255 3,455 37,083 37,247
7,950 9,475 2,970 1,735 22,130 22,262
7,050 10,500 3,945 400 21,895 23,083
8,640 7,869 935 2,655 20,099 20,935
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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