AoeStats
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Arena

505514191Analyzed
2v2 RM · 22d ago on Sep 9, 2026· 39m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Byzantines · Chile
839
+9
🇧🇪 Franks · Belgium
744
+13
🇪🇸 Huns · Spain
703
-12
🇪🇸 Bulgarians · Spain
657
-10
Player eAPM Actions Feudal Castle Imperial Opening
18 702 9:44 18:29 29:02 ⛏ Fast Castle
14 574 12:08 16:36 32:40 ⛏ Fast Castle
13 518 11:42 18:16 30:05 ⛏ Fast Castle
11 444 9:14 18:25 31:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,735 11,125 9,095 2,800 38,755 46,224
15,480 7,335 7,250 880 30,945 39,281
13,180 10,345 5,750 1,000 30,275 33,446
11,220 5,610 3,780 1,035 21,645 25,512
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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