AoeStats
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Arabia

505506746Analyzed
2v2 RM · 22d ago on Sep 9, 2026· 47m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Japanese · Canada
734
+18
🇧🇪 Franks · Belgium
726
+18
🇵🇱 Britons · Poland
778
-46
🇩🇰 Burgundians · Denmark
778
-46
Player eAPM Actions Feudal Castle Imperial Opening
17 819 10:14 24:25 39:09 ⚔ Scout Rush
11 533 10:11 24:40 — ⚔ Scout Rush
11 529 15:53 36:52 —
10 483 12:58 20:51 34:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,255 8,720 8,970 2,150 38,095 45,173
10,155 9,455 4,155 1,965 25,730 34,952
7,705 5,635 4,155 2,825 20,320 21,332
10,725 5,855 1,370 1,550 19,500 27,641
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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