African Clearing
505300366Analyzed2v2 RM
·
23d ago on Sep 8, 2026·
49m 37s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
posteau.w
26 units ordered
Scout Cavalry16
Cavalry Archer10
First military 18:15 — Scout Cavalry
maioo
37 units ordered
Jian Swordsman37
First military 24:20 — Jian Swordsman
Don Ramon
23 units ordered
Battering Ram6
Spearman6
Militia5
Scout Cavalry4
Man-at-Arms1
Mangonel1
First military 12:38 — Militia
agustincn420
49 units ordered
Pikeman22
Battle Elephant10
Archer6
Militia5
Knight4
Scout Cavalry2
First military 14:10 — Militia
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
posteau.w’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
maioo’s army
and what beats it
beaten by
Hand Cannoneer
+10
Spearman
+1
Scorpion
+1
Don Ramon’s army
and what beats it
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1
agustincn420’s army
and what beats it
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Spearman
+30
Camel Rider
+9
Scorpion
+7
beaten by
Skirmisher
+3