AoeStats
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Arena

505256886Analyzed
2v2 RM · 23d ago on Sep 8, 2026· 42m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Magyars · India
747
+19
🇮🇳 Goths · India
733
+31
🇨🇳 Wei · China
768
-17
🇧🇪 Persians · Belgium
728
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,104 12:11 18:10 31:31 ⛏ Fast Castle
20 859 11:06 16:05 35:18 ⚔ FC into Scouts
16 705 10:58 14:40 31:16 ⛏ Fast Castle
12 502 11:27 16:28 33:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,450 15,565 8,945 2,150 47,110 56,425
22,615 12,990 8,160 2,250 46,015 50,385
17,380 13,870 7,160 3,550 41,960 55,737
11,500 9,580 5,375 2,200 28,655 38,546
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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