AoeStats
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Arena

508282336Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 26m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1126
+13
🇦🇷 Huns · Argentina
1118
+13
🇦🇷 Goths · Argentina
985
+19
🇸🇰 Poles · Slovakia
1215
-20
🇸🇰 Spanish · Slovakia
1143
-19
🇸🇰 Franks · Slovakia
793
-6
Player eAPM Actions Feudal Castle Imperial Opening
36 972 10:44 14:56 — ⛏ Fast Castle
29 779 11:18 14:44 18:57 ◆ FC into Fast Imp
25 673 10:31 — —
21 574 10:22 14:13 — ⛏ Fast Castle
18 495 10:59 15:21 — ⛏ Fast Castle
18 488 11:38 18:48 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,150 5,985 1,405 200 15,740 21,810
8,485 3,400 3,775 0 15,660 18,409
3,500 4,710 2,320 650 11,180 12,615
4,645 3,530 1,135 650 9,960 10,729
4,360 2,720 300 750 8,130 8,444
3,150 2,550 0 0 5,700 11,485
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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