AoeStats
← joeldenouden98

Lombardia

508445206Analyzed
2v2 RM · 8d ago on Sep 22, 2026· 59m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1207
+14
🇨🇳 Persians · China
1105
+18
🇲🇽 Hindustanis · Mexico
1166
-16
🇳🇱 Lithuanians · Netherlands
1160
-43
Player eAPM Actions Feudal Castle Imperial Opening
29 1,733 10:37 14:57 32:01 ⛏ Fast Castle
26 1,509 11:49 15:45 31:46 ⛏ Fast Castle
24 1,423 10:52 16:15 29:34 ⛏ Fast Castle
24 1,422 12:01 17:20 41:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,660 28,285 16,180 3,810 74,935 102,130
26,890 19,047 11,660 6,390 63,987 67,503
23,835 20,390 13,410 1,910 59,545 70,135
21,550 15,317 10,530 1,510 48,907 61,325
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.