AoeStats
← joeldenouden98

Black Forest

503693560Analyzed
4v4 RM · 29d ago on Sep 1, 2026· 55m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Ethiopians · Canada
1454
+4
🇨🇦 Mongols · Canada
1258
+11
🇳🇱 Spanish · Netherlands
1046
+62
🇬🇧 Wei · United Kingdom
654
+30
🇹🇷 Burgundians · Türkiye
1167
-19
🇺🇸 Britons · United States
1136
-18
🇦🇷 Saracens · Argentina
1135
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🇹🇷 Bohemians · Türkiye
1119
-17
Player eAPM Actions Feudal Castle Imperial Opening
87 4,868 12:19 15:52 30:22 ⛏ Fish Boom FC
33 1,848 13:30 17:08 33:45 ⛏ Fast Castle
31 1,706 11:53 15:23 30:07 ⛏ Fast Castle
28 1,557 10:31 17:53 30:13 ⛏ Fish Boom FC
24 1,364 12:37 17:17 35:33 ⛏ Fast Castle
23 1,270 11:14 16:48 37:35 ⛏ Fast Castle
20 1,139 13:39 17:58 35:25 ⛏ Fast Castle
17 932 11:36 15:50 34:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,365 30,299 18,490 3,580 92,734 104,096
30,115 26,919 28,725 4,990 90,749 129,781
20,225 38,873 26,650 985 86,733 118,065
40,840 22,197 19,940 3,560 86,537 102,793
34,260 18,911 19,500 3,530 76,201 83,700
18,455 23,920 14,580 1,500 58,455 75,792
19,980 22,860 11,015 2,900 56,755 70,593
19,695 21,245 11,485 2,505 54,930 80,153
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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