AoeStats
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Arabia

508068857Analyzed
3v3 RM · 12d ago on Sep 20, 2026· 78m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Japanese · Peru
1104
+15
🇵🇪 Huns · Peru
1104
+15
🇵🇪 Persians · Peru
1096
+16
1107
-16
🇦🇷 Gurjaras · Argentina
1104
-15
🇪🇨 Franks · Ecuador
1066
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,963 10:32 21:43 41:33 ⚔ M@A FC
33 2,568 10:12 17:08 51:19 ⛏ Fast Castle
32 2,549 10:20 24:09 —
32 2,550 10:44 16:57 42:13 ⛏ Fast Castle
30 2,342 10:25 22:47 39:18 ⚔ Archer Rush
23 1,849 10:16 20:02 39:43

Resources

Player Food Wood Gold Stone Spent Collected
41,780 20,370 30,355 6,690 99,195 120,552
44,225 24,013 16,285 5,890 90,413 95,476
37,565 27,770 11,800 2,245 79,380 83,820
32,030 27,333 11,975 3,670 75,008 93,976
15,050 24,509 3,315 1,175 44,049 44,437
20,760 6,495 12,630 1,530 41,415 47,808
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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