AoeStats
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MegaRandom

504556737Analyzed
3v3 RM · 27d ago on Sep 5, 2026· 72m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Teutons · Russia
1152
+14
🇷🇺 Gurjaras · Russia
1145
+15
🇷🇺 Italians · Russia
1137
+15
🇵🇪 Japanese · Peru
1119
-15
🇵🇪 Huns · Peru
1119
-15
🇵🇪 Armenians · Peru
1110
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 2,423 13:06 17:15 34:59 ⛏ Fast Castle
31 2,227 10:54 16:43 33:31 ⛏ Fast Castle
30 2,133 13:05 19:45 41:55 ⛏ Fast Castle
24 1,699 10:46 15:30 34:11 ⛏ Fast Castle
21 1,547 10:33 16:53 40:17 ⛏ Fast Castle
18 1,275 13:01 18:40 29:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,355 21,320 27,715 3,750 102,140 114,757
24,670 39,121 32,830 3,900 100,521 118,537
52,960 14,138 24,170 4,400 95,668 109,463
31,870 30,762 24,600 4,065 91,297 93,074
20,290 12,300 6,160 2,800 41,550 44,314
12,665 4,230 6,265 760 23,920 29,866
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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