AoeStats
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Arabia

504551481Analyzed
3v3 RM · 28d ago on Sep 5, 2026· 25m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Magyars · Peru
1106
+13
🇵🇪 Huns · Peru
1106
+13
🇵🇪 Aztecs · Peru
1096
+14
🇩🇪 Romans · Germany
1063
-14
🇭🇰 Magyars · Hong Kong SAR China
1060
-14
🇷🇺 Celts · Russia
1012
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 893 9:58 18:23 — ⛏ Fast Castle
26 685 11:27 21:57 — ⚔ Archer Rush
22 572 10:05 19:03 — ⛏ Fast Castle
21 532 9:55 18:50 — ⛏ Fast Castle
21 542 10:34 16:21 — ⛏ Fast Castle
16 409 11:53 18:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,085 3,759 1,750 100 12,694 13,851
5,620 4,563 550 850 11,583 13,396
5,905 2,420 2,060 875 11,260 12,296
4,950 4,275 1,220 240 10,685 11,057
4,950 4,547 1,165 0 10,662 12,179
3,955 4,276 815 100 9,146 10,140
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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