AoeStats
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Arabia

504541737Analyzed
3v3 RM · 27d ago on Sep 5, 2026· 50m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Magyars · Peru
1089
+17
🇵🇪 Huns · Peru
1089
+17
🇵🇪 Italians · Peru
1079
+17
🇬🇧 Cumans · United Kingdom
1158
-19
🇨🇳 Mongols · China
1108
-17
🇬🇧 Vietnamese · United Kingdom
1051
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 2,211 9:21 22:34 41:05 ⛏ Fast Castle
33 1,684 11:30 21:48 36:26 ⚔ Archer Rush
32 1,605 11:13 17:04 39:49 ⛏ Fast Castle
27 1,374 11:03 17:32 — ⛏ Fast Castle
25 1,267 9:54 21:28 39:30 ⛏ Fish Boom FC
15 776 12:49 18:36 39:59 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
28,115 11,590 16,320 1,700 57,725 66,849
17,685 15,147 5,710 3,360 41,902 49,057
17,790 12,795 7,190 2,155 39,930 42,251
16,635 11,119 9,545 2,405 39,704 44,310
15,685 12,885 5,080 3,905 37,555 39,269
13,685 5,860 6,630 870 27,045 30,861
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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