AoeStats
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MegaRandom

507362005Analyzed
2v2 RM · 13d ago on Sep 17, 2026· 65m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Mongols · Netherlands
928
+14
🇬🇧 Teutons · United Kingdom
857
+17
🇧🇪 Italians · Belgium
909
-17
🇺🇸 Saracens · United States
837
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 2,066 11:56 26:04 33:44 ⛏ Fish Boom FC
21 1,355 11:16 17:47 40:40 ⛏ Fish Boom FC
20 1,330 10:57 17:36 39:01 ⛏ Fish Boom FC
11 720 12:51 25:56 35:14 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
18,795 22,304 14,855 3,750 59,704 65,852
18,585 19,676 17,630 3,570 59,461 64,077
15,485 24,546 12,225 2,600 54,856 55,905
23,260 12,089 10,830 4,820 50,999 56,882
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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