AoeStats
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Fortress

507356462Analyzed
2v2 RM · 14d ago on Sep 17, 2026· 49m 0s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Gurjaras · United States
945
+14
🇺🇸 Berbers · United States
842
+17
🇧🇪 Georgians · Belgium
926
-17
🇺🇸 Slavs · United States
851
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,567 6:57 15:26 30:29 ⛏ Fast Castle
24 1,167 7:00 11:05 25:53 ⛏ Fast Castle
19 930 7:18 13:03 25:44 ⛏ Fast Castle
17 839 7:56 13:31 25:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,920 23,290 11,435 5,400 62,045 64,726
22,655 16,825 13,190 2,900 55,570 72,048
19,520 18,150 15,025 2,525 55,220 73,271
19,780 10,375 12,015 2,175 44,345 57,636
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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