AoeStats
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MegaRandom

507349162Analyzed
2v2 RM · 14d ago on Sep 17, 2026· 63m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Hindustanis · Belgium
914
+12
🇺🇸 Burgundians · United States
835
+16
🇬🇧 Spanish · United Kingdom
837
-14
🇬🇧 Franks · United Kingdom
827
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,818 11:25 22:37 36:37 ⛏ Fast Castle
24 1,509 10:13 19:06 37:07 ⛏ Fast Castle
23 1,480 12:21 23:14 50:04 ⚔ Scout Rush
15 944 12:07 21:11 40:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,585 34,434 12,595 3,575 81,189 90,530
26,570 14,839 14,920 3,585 59,914 70,224
20,850 20,475 6,065 1,850 49,240 53,222
21,295 11,975 12,935 2,900 49,105 56,043
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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