AoeStats
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Nomad

509256132Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 46m 38s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1244
+13
🇨🇱 Vietnamese · Chile
1170
+16
🇨🇱 Aztecs · Chile
1086
+18
🇨🇱 Burgundians · Chile
1177
-16
🇨🇴 Persians · Colombia
1165
-16
🇧🇷 Koreans · Brazil
1146
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 2,064 13:21 20:59 42:42 ⛏ Fish Boom into Galleys FC
25 1,178 15:28 19:42 36:17 ⛏ Fish Boom FC
24 1,133 14:29 18:42 39:35 ⛏ Fish Boom FC
22 1,020 15:24 19:55 37:38 ⛏ Fast Castle
21 980 13:39 19:30 — ⛏ Fish Boom FC
21 969 14:54 21:25 39:17 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,805 15,796 7,435 3,100 43,136 46,634
16,185 14,500 8,320 2,925 41,930 47,668
12,570 12,590 3,250 1,450 29,860 33,936
9,635 10,226 6,120 1,735 27,716 30,266
6,955 5,645 3,635 1,655 17,890 18,220
6,890 7,343 1,780 1,700 17,713 18,040
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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