AoeStats
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Nomad

509240321Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 48m 10s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Maya · Greece
1273
+14
🇰🇼 Georgians · Kuwait
1265
+14
🇻🇳 Huns · Vietnam
1226
+16
🇮🇳 Persians · India
1202
+17
🇺🇸 Khmer · United States
1235
-16
🇺🇸 Maya · United States
1223
-15
🇲🇽 Hindustanis · Mexico
1215
-15
🇨🇱 Chinese · Chile
1208
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,255 15:42 27:46 45:31 ⚔ Archer Rush
36 1,725 14:14 23:51 — ⚔ Fish Boom into Archers
36 1,747 14:24 18:22 35:53 ⛏ Fish Boom FC
31 1,476 15:24 19:13 — ⛏ Fast Castle
29 1,384 17:46 21:57 35:26 ⛏ Fish Boom FC
27 1,316 15:08 19:25 40:54 ⚔ Fish Boom FC into Archers
27 1,308 19:20 23:26 38:01 ⛏ Fish Boom FC
23 1,100 16:02 24:02 32:39 ⚔ Fish Boom into Fire Galleys into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
22,320 20,463 8,045 6,210 57,038 72,656
18,490 15,037 8,265 2,550 44,342 54,108
17,360 14,067 8,605 2,125 42,157 43,399
13,150 13,165 8,245 3,025 37,585 45,014
16,105 11,214 6,475 2,600 36,394 38,255
14,220 12,213 6,285 1,570 34,288 37,772
14,960 7,318 5,265 1,600 29,143 30,158
9,500 9,850 5,870 2,350 27,570 29,246
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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