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Black Forest

508028495Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 78m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
41 3,185 13:41 18:40 32:05 ⛏ Fast Castle
34 2,682 10:07 14:35 28:39 ⛏ Fast Castle
34 2,693 9:59 15:02 28:16 ⛏ Fast Castle
32 2,526 11:28 17:43 29:50 ⛏ Fast Castle
26 2,016 12:35 17:30 31:37 ⛏ Fast Castle
24 1,861 11:47 16:07 31:00 ⛏ Fast Castle
23 1,828 11:47 16:35 31:49 ⛏ Fast Castle
20 1,545 12:42 17:11 30:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
91,840 28,257 36,135 5,480 161,712 181,061
87,425 21,775 26,225 5,770 141,195 153,787
58,825 51,814 27,485 1,855 139,979 141,839
52,285 33,540 32,755 3,250 121,830 138,300
43,880 36,475 21,165 3,050 104,570 126,175
25,670 31,985 28,780 3,055 89,490 119,515
12,800 39,775 30,460 2,800 85,835 134,521
16,685 33,088 21,515 1,665 72,953 88,173
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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