AoeStats
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Arena

506835032Analyzed
2v2 RM · 18d ago on Sep 15, 2026· 30m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇻 Japanese · El Salvador
1153
+15
🇬🇧 Burgundians · United Kingdom
1146
+15
🇨🇳 Burgundians · China
1139
-15
🇨🇳 Bohemians · China
1126
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 1,377 10:45 15:07 — ⛏ Fast Castle
39 1,201 10:34 14:58 — ⛏ Fast Castle
38 1,161 10:58 15:21 — ⛏ Fast Castle
24 732 11:08 14:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,805 11,415 6,110 750 36,080 36,525
9,580 5,440 2,995 100 18,115 21,112
7,150 6,050 2,315 1,605 17,120 18,892
7,725 4,760 250 300 13,035 16,810
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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