AoeStats
← roman_wielki

Black Forest

507940221Analyzed
3v3 RM · 10d ago on Sep 20, 2026· 57m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
593
+15
🇨🇭 Italians · Switzerland
589
+15
🇵🇱 Spanish · Poland
537
+18
🇨🇳 Byzantines · China
694
-21
🇪🇸 Britons · Spain
524
-14
🇮🇳 Chinese · India
508
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 1,216 12:57 20:13 33:47 ⛏ Fast Castle
18 1,024 17:13 21:25 39:44 ⛏ Fast Castle
17 977 12:41 20:24 34:20 ⛏ Fast Castle
13 742 19:20 34:45 50:34 ⚔ Drush into Scouts
12 719 17:38 24:16 36:36 ⚔ M@A Rush
8 444 13:31 24:03 35:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,400 12,580 11,440 3,525 49,945 70,996
21,690 9,361 13,255 3,535 47,841 55,679
14,350 16,944 9,785 2,940 44,019 82,671
19,245 10,521 12,320 1,895 43,981 69,447
18,195 15,235 7,270 2,450 43,150 51,040
11,680 11,707 8,220 825 32,432 39,457
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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