AoeStats
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Lombardia

507460621Analyzed
3v3 RM · 12d ago on Sep 18, 2026· 48m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Magyars · United Kingdom
623
+14
🇷🇴 Japanese · Romania
614
+14
🇮🇹 Mongols · Italy
613
+14
🇧🇷 Malians · Brazil
619
-16
🇵🇱 Spanish · Poland
550
-13
🇬🇧 Franks · United Kingdom
545
-13
Player eAPM Actions Feudal Castle Imperial Opening
19 912 10:32 21:41 33:17
16 771 11:22 26:51 41:52 ⛏ Fast Castle
16 779 10:46 20:52 36:56 ⛏ Fast Castle
15 749 11:24 27:36 46:30 ⚔ Archer Rush
12 562 15:50 24:06 37:49
11 524 16:12 25:56 38:41

Resources

Player Food Wood Gold Stone Spent Collected
17,535 16,925 12,710 3,800 50,970 56,011
18,490 13,386 7,700 3,255 42,831 55,871
12,815 12,725 8,335 4,370 38,245 41,239
14,915 10,363 8,670 3,075 37,023 45,100
14,110 7,190 6,005 2,990 30,295 36,365
12,830 8,055 5,665 2,765 29,315 34,941
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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