AoeStats
← ODIO A LOS NEGROS!

MegaRandom

508229871Analyzed
2v2 RM · 12d ago on Sep 21, 2026· 62m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Mongols · Canada
735
+11
🇬🇧 Franks · United Kingdom
621
+15
🇧🇴 Spanish · Bolivia
635
-14
🇨🇱 Turks · Chile
586
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 2,132 14:30 19:48 40:24 ⛏ Fast Castle
28 1,732 10:53 18:54 58:51 ⛏ Fast Castle
24 1,478 11:21 29:49 44:20 ⚔ Skirmisher Rush
16 983 16:56 24:40 34:28 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
26,845 23,533 5,840 2,920 59,138 64,397
20,575 7,209 10,095 775 38,654 43,320
16,140 11,005 10,340 1,150 38,635 47,467
11,805 9,018 3,955 1,550 26,328 30,560
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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