AoeStats
← ODIO A LOS NEGROS!

MegaRandom

508225004Analyzed
2v2 RM · 12d ago on Sep 21, 2026· 36m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Goths · Indonesia
620
+18
🇧🇴 Spanish · Bolivia
617
+18
🇫🇷 Franks · France
687
-19
🇩🇪 Britons · Germany
629
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 1,164 13:10 18:04 — ⛏ Fast Castle
30 1,078 12:12 22:16 32:12 ⚔ Fish Boom into Scouts
19 680 10:30 22:58 — ⚔ M@A Rush
7 269 13:04 20:55 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,070 5,200 2,870 650 16,790 18,584
6,040 5,124 1,225 1,625 14,014 16,597
6,285 4,153 460 1,105 12,003 12,959
2,825 3,185 200 205 6,415 8,380
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.