AoeStats
← nicola.mainardi94

MegaRandom

510611992Analyzed
2v2 RM · 12h ago on Oct 1, 2026· 56m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Cumans · Italy
605
+12
🇮🇳 Britons · India
430
+19
🇦🇹 Celts · Austria
539
-17
🇧🇪 Romans · Belgium
459
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,803 18:21 25:58 35:51 ⚔ Fish Boom FC into Scouts
22 1,223 11:46 26:56 39:22
15 826 13:14 20:46 38:42 ⛏ Fish Boom FC
9 526 14:00 26:33 40:16 ⚔ Fish Boom into Skirms into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
25,240 21,105 11,630 1,050 59,025 74,381
14,485 16,560 7,290 2,150 40,485 46,794
13,910 10,615 7,950 2,715 35,190 35,807
10,545 11,630 8,915 2,050 33,140 37,748
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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