AoeStats
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Arena

510578754Analyzed
2v2 RM · 13h ago on Oct 1, 2026· 125m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Inca · Italy
590
+15
🇳🇱 Britons · Netherlands
555
+17
🇹🇷 Magyars · Türkiye
629
-18
🇧🇷 Khmer · Brazil
512
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 4,348 13:33 22:24 32:38 ⛏ Fast Castle
17 2,101 12:13 18:33 35:10 ⛏ Fast Castle
17 2,121 11:40 21:04 27:35 ⛏ Fast Castle
14 1,802 12:07 23:12 32:52 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
73,705 48,265 32,640 5,495 160,105 173,271
59,130 42,270 27,100 3,645 132,145 143,372
49,845 32,697 40,090 2,250 124,882 129,129
32,200 44,995 23,785 5,910 106,890 123,484
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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