AoeStats
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Nomad

507150357Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 46m 29s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
1420
+16
🇹🇷 Spanish · Türkiye
1387
+17
🇹🇷 Vietnamese · Türkiye
1296
+21
🇹🇷 Berbers · Türkiye
1275
+21
🇨🇴 Koreans · Colombia
1412
-19
🇲🇽 Dravidians · Mexico
1409
-19
🇳🇿 Italians · New Zealand
1403
-19
🇸🇪 Franks · Sweden
1389
-18
Player eAPM Actions Feudal Castle Imperial Opening
45 2,076 13:45 23:51 — ⛏ Fish Boom into Fire Galleys FC
37 1,740 13:16 18:47 41:39 ⛏ Fish Boom FC into Galleys
34 1,559 12:56 16:52 40:39 ⛏ Fish Boom FC
34 1,586 13:47 18:55 42:23 ⛏ Fish Boom FC
29 1,364 12:46 21:29 — ⛏ Fish Boom into Galleys FC
26 1,192 13:02 24:36 39:18 ⛏ Fish Boom into Fire Galleys FC
23 1,082 12:46 23:16 — ⚔ Fish Boom into Scouts
23 1,052 11:38 21:54 37:02 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
17,600 19,269 12,605 1,905 51,379 59,711
11,320 22,468 9,755 2,300 45,843 47,354
11,020 17,516 5,705 2,550 36,791 38,321
11,100 12,283 4,865 3,695 31,943 36,494
9,250 10,568 5,335 3,555 28,708 29,186
11,390 10,730 2,695 2,550 27,365 28,453
12,445 6,869 6,060 1,850 27,224 29,384
9,865 6,733 3,575 410 20,583 23,041
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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