AoeStats
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MegaRandom

507137182Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 77m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Saracens · Türkiye
1428
+10
🇹🇷 Spanish · Türkiye
1390
+12
🇹🇷 Mongols · Türkiye
1292
+16
🇹🇷 Berbers · Türkiye
1269
+17
🇲🇽 Burmese · Mexico
1343
-16
🇲🇽 Shu · Mexico
1296
-14
🇩🇪 Malay · Germany
1277
-13
🇺🇸 Vietnamese · United States
1258
-12
Player eAPM Actions Feudal Castle Imperial Opening
64 4,907 13:48 17:29 37:34 ⚔ Drush FC into Archers
42 3,237 12:06 18:02 33:04 ⛏ Fast Castle
42 3,238 11:21 21:42 45:29 ⚔ Scout Rush
38 2,945 9:41 21:46 35:31 ⚔ Scout Rush
31 2,380 12:07 16:14 38:52 ⛏ Fast Castle
27 2,080 12:39 22:13 54:49 ⛏ Fast Castle
26 2,026 10:34 24:42 47:55 ⚔ Archers into Skirms
18 1,415 10:13 27:59 59:29 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
40,220 37,990 32,005 8,550 118,765 125,041
47,405 35,940 12,310 3,715 99,370 103,140
34,625 37,110 18,910 4,750 95,395 114,021
39,320 25,605 24,590 5,805 95,320 118,390
38,055 17,341 22,725 5,840 83,961 97,918
33,650 24,805 14,795 7,740 80,990 94,538
24,740 35,905 13,510 2,730 76,885 94,872
18,885 17,459 4,550 4,100 44,994 49,526
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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