AoeStats
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Arena

505098534Analyzed
3v3 RM · 23d ago on Sep 7, 2026· 33m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Spanish · Türkiye
1368
+13
🇹🇷 Persians · Türkiye
1294
+16
🇹🇷 Turks · Türkiye
1290
+16
🇲🇽 Shu · Mexico
1357
-18
🇲🇽 Khitans · Mexico
1266
-14
🇺🇸 Mongols · United States
1247
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,114 10:55 14:31 — ⛏ Fast Castle
33 1,105 12:06 16:18 29:40 ⛏ Fast Castle
28 951 10:59 15:50 27:43 ⛏ Fast Castle
27 902 10:38 20:13 — ⛏ Fast Castle
19 623 8:56 — — ⚔ Tower Rush
9 307 10:13 — —

Resources

Player Food Wood Gold Stone Spent Collected
9,245 7,156 3,760 850 21,011 24,314
9,800 5,035 3,830 240 18,905 20,744
9,135 4,025 4,250 650 18,060 20,645
6,585 4,189 2,380 1,180 14,334 17,050
4,125 3,428 100 2,420 10,073 10,734
2,050 250 50 0 2,350 3,662
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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