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African Clearing

504598052Analyzed
4v4 RM · 25d ago on Sep 5, 2026· 58m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1419
+14
🇹🇼 Mongols · Taiwan
1375
+16
🇦🇷 Georgians · Argentina
1358
+17
🇦🇷 Gurjaras · Argentina
1358
+17
🇹🇷 Huns · Türkiye
1431
-19
🇹🇷 Berbers · Türkiye
1424
-18
🇹🇷 Vietnamese · Türkiye
1352
-15
🇹🇷 Spanish · Türkiye
1289
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 2,760 14:40 22:32 44:25 ⚔ Archers into Skirms
46 2,705 12:01 23:40 39:15 ⚔ Archer Rush
46 2,666 14:27 18:17 44:19 ⛏ Fast Castle
36 2,111 13:08 16:48 42:48 ⛏ Fast Castle
35 2,022 12:52 17:42 47:11 ⛏ Fast Castle
28 1,652 13:38 20:41 41:19 ⚔ Scout Rush
19 1,104 13:06 23:14 46:01 ⚔ Scout Rush
18 1,051 13:29 41:55 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,325 27,520 23,180 3,450 71,475 82,422
28,275 21,292 13,830 3,410 66,807 70,700
25,490 21,678 14,725 4,350 66,243 70,312
24,030 15,778 15,285 5,050 60,143 67,269
26,825 12,715 6,040 1,900 47,480 62,356
14,170 19,931 10,020 2,165 46,286 51,667
20,050 15,852 4,380 2,375 42,657 53,272
9,365 5,646 350 1,150 16,511 19,190
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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