AoeStats
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Arena

504586866Analyzed
4v4 RM · 25d ago on Sep 5, 2026· 51m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Inca · United States
1397
+15
🇨🇦 Hindustanis · Canada
1396
+15
🇻🇳 Mapuche · Vietnam
1357
+17
🇮🇳 Goths · India
1343
+17
🇹🇷 Portuguese · Türkiye
1435
-19
🇹🇷 Goths · Türkiye
1426
-18
🇹🇷 Persians · Türkiye
1348
-15
🇹🇷 Magyars · Türkiye
1279
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 2,788 12:14 16:11 29:01 ⛏ Fast Castle
46 2,378 11:05 14:55 29:31 ⛏ Fast Castle
40 2,057 11:06 14:43 29:24 ⛏ Fast Castle
38 1,961 11:12 14:45 28:55 ⛏ Fast Castle
36 1,843 11:19 28:35 — ⛏ Fast Castle
30 1,539 8:02 25:15 32:00 ⚔ Towers FC
28 1,416 11:36 16:05 22:09 ◆ FC into Fast Imp
27 1,366 11:01 14:53 30:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,455 16,820 22,530 1,600 95,405 101,047
34,185 14,265 19,810 4,250 72,510 93,981
33,900 20,730 15,125 1,800 71,555 81,877
37,070 22,095 8,750 1,050 68,965 84,938
25,545 9,935 9,620 3,600 48,700 60,277
22,725 15,610 1,910 3,760 44,005 48,015
9,275 15,013 13,430 5,150 42,868 46,196
7,375 9,089 2,135 1,000 19,599 23,128
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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