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African Clearing

504579001Analyzed
4v4 RM · 26d ago on Sep 5, 2026· 46m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Huns · Türkiye
1422
+13
🇹🇷 Mongols · Türkiye
1413
+13
🇹🇷 Berbers · Türkiye
1331
+17
🇹🇷 Spanish · Türkiye
1259
+20
🇫🇷 Cumans · France
1476
-21
🇫🇷 Britons · France
1404
-18
🇫🇷 Chinese · France
1311
-14
🇫🇷 Burgundians · France
1204
-10
Player eAPM Actions Feudal Castle Imperial Opening
52 2,427 12:24 16:59 42:14 ⛏ Fast Castle
47 2,159 14:45 32:08 — ⚔ Towers into Archers
42 1,950 16:30 20:31 40:16 ⛏ Fast Castle
35 1,625 13:54 23:38 41:25 ⚔ Archer Rush
34 1,580 13:14 17:48 37:05 ⛏ Fast Castle
32 1,464 12:26 16:38 39:38 ⛏ Fast Castle
31 1,456 12:58 19:04 45:11 ⛏ Fast Castle
22 1,022 14:42 25:51 43:08 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,365 15,075 8,185 3,090 45,715 49,729
17,765 15,175 9,300 2,380 44,620 49,094
17,535 15,741 8,175 1,050 42,501 44,276
13,490 10,242 5,330 1,820 30,882 34,935
10,360 9,694 5,615 2,520 28,189 30,395
14,240 5,720 4,070 1,500 25,530 30,236
8,150 10,177 5,090 1,875 25,292 26,570
7,375 8,298 4,275 1,725 21,673 22,108
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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