AoeStats
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Arena

504562083Analyzed
4v4 RM · 26d ago on Sep 5, 2026· 50m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
1457
+13
🇲🇽 Celts · Mexico
1433
+14
🇲🇹 Persians · Malta
1377
+17
🇬🇧 Italians · United Kingdom
1308
+20
🇹🇷 Portuguese · Türkiye
1462
-19
🇹🇷 Goths · Türkiye
1452
-18
🇹🇷 Italians · Türkiye
1364
-15
🇹🇷 Persians · Türkiye
1286
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 2,435 11:48 15:52 26:32 ⛏ Fast Castle
47 2,395 11:34 14:50 27:52 ⛏ Fast Castle
44 2,213 10:29 14:59 33:03 ⛏ Fast Castle
35 1,761 10:47 14:32 27:56 ⛏ Fast Castle
33 1,678 11:25 14:56 28:27 ⛏ Fast Castle
32 1,600 10:43 14:32 27:28 ⛏ Fast Castle
28 1,439 10:27 14:02 27:18 ⛏ Fast Castle
24 1,198 11:07 15:50 22:27 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
42,535 33,660 16,190 4,340 96,725 103,118
39,755 17,795 33,995 3,300 94,845 104,990
40,260 34,865 6,380 1,500 83,005 91,089
28,520 29,275 13,380 1,470 72,645 92,965
25,170 24,765 15,235 4,850 70,020 73,543
24,530 27,945 5,500 2,810 60,785 66,496
28,805 13,000 16,045 950 58,800 70,639
11,570 15,200 13,190 5,805 45,765 48,077
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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