AoeStats
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Arena

509676374Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 41m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
1065
+14
🇨🇱 Lithuanians · Chile
1048
+14
🇲🇽 Japanese · Mexico
1027
+15
🇨🇱 Khmer · Chile
1022
+16
🇹🇼 Byzantines · Taiwan
1092
-18
🇹🇼 Mongols · Taiwan
1007
-15
🇭🇷 Khmer · Croatia
979
-13
🇪🇸 Koreans · Spain
978
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 1,145 11:04 14:38 32:56 ⛏ Fast Castle
23 932 10:57 15:53 — ⛏ Fast Castle
20 800 12:16 15:48 36:44 ⛏ Fast Castle
20 807 10:34 14:52 — ⛏ Fast Castle
20 839 11:38 15:17 — ⛏ Fast Castle
18 718 11:37 17:07 33:29 ⛏ Fast Castle
17 687 10:49 18:28 34:08 ⛏ Fast Castle
17 694 9:27 16:10 36:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,660 12,355 9,715 3,180 39,910 52,816
16,470 12,900 8,325 1,600 39,295 44,915
19,730 7,530 9,480 2,150 38,890 41,338
11,715 13,565 7,830 1,160 34,270 34,612
15,520 11,400 2,620 3,165 32,705 49,309
6,995 7,025 1,505 1,510 17,035 19,457
9,375 6,635 650 200 16,860 19,407
6,650 5,625 1,085 205 13,565 16,354
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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