AoeStats
← Setrakian

Arena

510888690Analyzed
2v2 RM · 10h ago on Oct 3, 2026· 60m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vietnamese · Mexico
1229
+13
🇵🇰 Malay · Pakistan
1095
+19
🇨🇱 Spanish · Chile
1311
-22
🇨🇱 Khmer · Chile
1016
-10
Player eAPM Actions Feudal Castle Imperial Opening
37 2,249 10:26 14:26 35:01 ⛏ Fast Castle
36 2,188 11:36 15:23 33:27 ⛏ Fast Castle
26 1,579 10:02 13:55 34:51 ⛏ Fast Castle
16 988 13:33 16:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,145 12,043 12,050 5,405 49,643 52,571
22,260 13,475 8,670 1,130 45,535 50,623
15,060 11,505 9,605 1,710 37,880 39,815
18,650 13,725 4,310 1,095 37,780 38,433
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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