Arabia
505118697Analyzed1v1 RM
·
24d ago on Sep 7, 2026·
69m 38s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Leadman22's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 647,218 analysed 1v1 players on Arabia.
CHAPA
D
Feudal Age
10:47
vs 9:49
btm 24%
Castle Age
21:07
vs 21:49
top 39%
Imperial Age
42:40
vs 38:58
btm 23%
eAPM
16
vs 39
btm 6%
First military
19:29
vs 10:33
btm 6%
▼
Slow Feudal Age at 10:47 — slower than 76% of analysed players on Arabia
▼
Slow Imperial Age at 42:40 — slower than 77% of analysed players on Arabia
▼
Low eAPM (16) — busier hands win idle time back
▼
First military only at 19:29 (Scout Cavalry) — later than 94% of analysed players on Arabia
▲
Town centers almost never idle — 5s across the first 21:07
Leadman22
D
Feudal Age
12:27
vs 9:49
btm 6%
Castle Age
23:59
vs 21:49
btm 22%
Imperial Age
50:11
vs 38:58
btm 4%
eAPM
19
vs 39
btm 11%
First military
13:24
vs 10:33
btm 21%
▼
Slow Feudal Age at 12:27 — slower than 94% of analysed players on Arabia
▼
Slow Castle Age at 23:59 — slower than 78% of analysed players on Arabia
▼
Slow Imperial Age at 50:11 — slower than 96% of analysed players on Arabia
▼
Low eAPM (19) — busier hands win idle time back
▼
Town centers idle 4:34 of the first 23:59 — keep villagers queued