Arabia
504709053Analyzed1v1 RM
·
25d ago on Sep 6, 2026·
30m 51s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Scelerat's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 647,844 analysed 1v1 players on Arabia.
Scelerat
D
Feudal Age
11:40
vs 9:49
btm 11%
Castle Age
25:39
vs 21:49
btm 11%
Imperial Age
—
vs 38:59
btm 0%
eAPM
21
vs 39
btm 14%
First military
10:30
vs 10:33
top 49%
▼
Slow Feudal Age at 11:40 — slower than 89% of analysed players on Arabia
▼
Slow Castle Age at 25:39 — slower than 89% of analysed players on Arabia
▼
Low eAPM (21) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 4:59 of the first 25:39 — keep villagers queued
sebo2010
C
Feudal Age
10:08
vs 9:49
btm 40%
Castle Age
24:30
vs 21:49
btm 18%
Imperial Age
—
vs 38:59
btm 0%
eAPM
48
vs 39
top 31%
First military
12:00
vs 10:33
btm 29%
▼
Slow Castle Age at 24:30 — slower than 82% of analysed players on Arabia
▼
Loom after the Feudal click (15:58) — usually safest before it
▼
Town centers idle 4:40 of the first 24:30 — keep villagers queued