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Oasis

509458708Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 57m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Byzantines · Canada
922
+17
🇬🇧 Franks · United Kingdom
921
+17
🇬🇧 Ethiopians · United Kingdom
911
+17
🇪🇸 Japanese · Spain
994
-19
🇪🇸 Vikings · Spain
923
-16
🇪🇸 Malians · Spain
905
-42
Player eAPM Actions Feudal Castle Imperial Opening
38 2,180 10:59 22:42 41:35 ⛏ Fast Castle
37 2,152 11:28 25:00 42:27 ⚔ Archer Rush
32 1,824 11:47 17:56 44:27 ⛏ Fast Castle
29 1,689 11:52 15:59 53:24 ⛏ Fast Castle
21 1,212 12:52 23:23 53:38 ⚔ FC into Archers
9 515 16:43 37:02 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,185 16,077 16,210 2,150 55,622 76,581
20,910 13,310 10,470 1,635 46,325 50,749
16,540 13,159 5,165 1,980 36,844 42,289
14,915 7,035 11,170 1,400 34,520 44,345
10,765 7,874 3,035 2,885 24,559 27,661
5,080 4,780 455 450 10,765 11,855
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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