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Oasis

507288011Analyzed
3v3 RM · 15d ago on Sep 17, 2026· 47m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1010
+15
🇨🇱 Aztecs · Chile
995
+15
🇨🇳 Persians · China
921
+18
🇪🇸 Koreans · Spain
994
-17
🇪🇸 Ethiopians · Spain
986
-16
🇪🇸 Spanish · Spain
946
-41
Player eAPM Actions Feudal Castle Imperial Opening
42 1,992 11:34 22:39 35:46 ⚔ Archer Rush
39 1,876 11:45 18:09 37:59 ⛏ Fast Castle
30 1,436 11:19 22:17 36:37 ⚔ Archer Rush
29 1,383 10:28 18:39 35:47 ⚔ FC into Scouts
18 835 11:30 17:31 — ⛏ Fast Castle
11 540 15:43 33:37 —

Resources

Player Food Wood Gold Stone Spent Collected
12,170 14,415 11,420 2,350 40,355 43,832
14,485 14,720 6,025 1,770 37,000 42,879
13,935 11,808 8,705 1,860 36,308 45,478
12,195 12,013 8,500 845 33,553 39,790
5,250 5,845 1,230 950 13,275 16,422
5,590 4,010 1,190 125 10,915 13,354
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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