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Golden Pit

509299256Analyzed
1v1 RM · 5d ago on Sep 26, 2026· 60m 39s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Franks · Czechia
863
+17
🇩🇪 Burgundians · Germany
890
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 2,114 10:14 22:54 37:52 ⚔ Scout Rush
23 1,414 10:37 23:45 43:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,075 19,906 19,245 3,105 72,331 80,019
30,240 18,711 16,790 915 66,656 69,107
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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