AoeStats
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Arabia

509537088Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 57m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1192
+17
🇦🇷 Armenians · Argentina
1191
+17
🇺🇸 Mongols · United States
1215
-17
🇺🇸 Vietnamese · United States
1209
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 2,779 9:03 28:43 — ⚔ Archer Rush
31 1,810 10:00 22:11 44:03 ⚔ Skirms into Archers
28 1,614 9:35 31:00 — ⚔ M@A into Skirms
28 1,626 10:04 19:33 42:02 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,590 26,003 13,625 1,725 61,943 62,775
18,580 12,370 12,320 2,150 45,420 52,305
16,230 13,590 9,060 2,025 40,905 41,751
10,440 12,016 6,960 2,250 31,666 35,544
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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