AoeStats
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Arena

507480342Analyzed
2v2 RM · 15d ago on Sep 18, 2026· 42m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Georgians · Hungary
1167
+18
🇭🇺 Hindustanis · Hungary
1138
+20
🇭🇰 Persians · Hong Kong SAR China
1222
-19
🇺🇸 Bohemians · United States
1212
-19
Player eAPM Actions Feudal Castle Imperial Opening
42 1,765 10:57 14:47 32:30 ⛏ Fast Castle
36 1,503 11:53 15:25 36:20 ⛏ Fast Castle
35 1,462 10:03 14:32 34:25 ⛏ Fast Castle
22 932 10:51 14:34 28:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,230 16,140 5,265 3,450 47,085 54,316
16,805 10,405 10,755 1,500 39,465 43,004
15,515 12,829 8,595 2,150 39,089 41,307
19,480 12,480 6,060 850 38,870 42,012
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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