AoeStats
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Highland

505079675Analyzed
2v2 RM · 23d ago on Sep 7, 2026· 49m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Shu · Brazil
1133
+13
🇧🇷 Franks · Brazil
1084
+15
🇺🇸 Vietnamese · United States
1148
-17
🇺🇸 Bulgarians · United States
994
-11
Player eAPM Actions Feudal Castle Imperial Opening
36 1,787 9:29 23:30 43:06 ⚔ Skirms into Scouts
36 1,814 9:53 24:00 35:03 ⚔ Archers into Scouts
33 1,656 10:41 19:11 36:08 ◆ Fire Galleys FC
24 1,176 12:47 22:02 — ⚔ Drush into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
15,215 25,691 12,520 2,525 55,951 74,006
19,055 13,472 8,450 1,730 42,707 44,457
18,165 10,156 9,015 1,580 38,916 44,403
13,660 8,220 6,985 1,185 30,050 34,432
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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