AoeStats
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Black Forest

505069615Analyzed
2v2 RM · 23d ago on Sep 7, 2026· 61m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
1077
+16
🇹🇷 Franks · Türkiye
1067
+17
🇺🇸 Teutons · United States
1168
-20
🇺🇸 Spanish · United States
1007
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 2,420 10:50 24:56 31:41 ⚔ Towers FC
28 1,743 12:54 17:33 33:00 ⛏ Fast Castle
28 1,729 13:58 19:15 34:30 ⛏ Fast Castle
21 1,321 13:04 21:44 34:08 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
37,695 23,888 24,600 2,655 88,838 108,993
34,025 20,595 30,080 3,635 88,335 106,138
25,250 29,700 27,550 2,555 85,055 95,291
23,440 20,017 16,170 3,240 62,867 65,090
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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